Our latest work on generating internal trajectories for the Crowd Patches technique under some spatio-temporal constrains has been accepted and will be presented at Motion in Games 2014 (MIG2014) in Los Angeles, USA on the 5th of November 2014. For more information, please read the paper. Out algorithm generates smooth […]
Crowd Simulation
2 posts
This paper has been accepted for the Computer Graphics Journal and is online for early view on the journal’s webpage. We propose an efficient data-driven approach on simulating crowd behavior from some reference crowd data. In addition to the following images and video, you can find moreĀ details in the […]