Data-Driven Crowds

MIG2014: Optimization-based Computation of Locomotion Trajectories for Crowd Patches

Our latest work on generating internal trajectories for the Crowd Patches technique under some spatio-temporal constrains has been accepted and will be presented at Motion in Games 2014 (MIG2014) in Los Angeles, USA on the 5th of November 2014.

For more information, please read the paper.

Out algorithm generates smooth collision free spatio-temporal trajectories satisfying boundary conditions for crowd patches; crowd patches can be stitched together to synthesize endless crowd animations.